Video Game Maker Does Not Get Home Field Advantage

Being at home to play video games is an illusion for many. Making those games at home turned out to be a more nightmare.

Electronic Arts said late Wednesday that it delayed the release of the long-awaited “Battlefield 2042” game by a month until November 19. The news actually reassured investors who had heard rumors about even greater delays. In EA Thursday morning trading, stocks rose 1% after falling nearly 6% on Wednesday.

In that statement, EA condemned the protracted effects of the Covid-19 pandemic. “Given the size and scope of the game, we wanted the team to come back to the studio together for launch,” the statement said. The 4-week delay does not indicate that there is a major problem with the game. The Doug Crotz of Cowen speculates that this move is for “crushing bugs and final polishing.” The EA also maintained its net booking forecast for the fiscal year ending March. This suggests that the game’s presales are strong enough that we don’t think the shift will have a financial impact.

However, this move reflects the harsh reality of game development in a world where many engineers are hesitant to return to the office. Today, major games have as much budget and production teams as Hollywood blockbusters. In the final “Battlefield” game of 2018, more than 3,000 developers were listed in the credits.

Remotely managing such work is a major logistics challenge, especially at crunch time, when the game is about to go on sale. And EA is almost not alone. Take-Two Interactive announced last week that the “extended and extended” version of Grand Theft Auto V’s blockbuster has been postponed from its November 11th release to March. Much this year.

Investors, of course, find such delays frustrating. Especially when sales shift significantly in later periods. However, if you don’t play the major games correctly, it can be costly. Warsaw-listed CD Projekt has lost more than half its market value since the December launch of the “Cyberpunk 2077” game, which was plagued by technical issues. A relatively small price to pay to get things right.

This story was published from a news agency feed without changing the text

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Video Game Maker Does Not Get Home Field Advantage

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